Hatching of the plot in plan according to floor level
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‎2024-06-10 03:43 PM
Can anyone tell me how to hatch a plot horizontally?
The aim is that as you go up the floors, the hatching adapts. I managed to do this by switching the terrain to Morph but if I need to adapt the terrain I'll have to do it again.
Kind regards
Operating system used: Windows
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‎2024-06-11 05:25 AM
Unfortunately a mesh does not have the option for Floor Plan Display, so you can't show a cut representation based on the Floor Plan Cutting Plane Height.
Even if you could, the view of other elements in your plan would be affected if they are set to show as cut as well, because they would all be cut by the same cutting plane.
So, if you are happy using the FPCP, then create a morph as you have done.
Otherwise manually place fills on each storey.
Either way, if you amend the site mesh, you will have to manually adjust the morph/fills.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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‎2024-06-10 04:31 PM
You would probably need to set up a property that is set based on the elements reference heights, then you could have the fill change based on elevation

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‎2024-06-11 05:25 AM
Unfortunately a mesh does not have the option for Floor Plan Display, so you can't show a cut representation based on the Floor Plan Cutting Plane Height.
Even if you could, the view of other elements in your plan would be affected if they are set to show as cut as well, because they would all be cut by the same cutting plane.
So, if you are happy using the FPCP, then create a morph as you have done.
Otherwise manually place fills on each storey.
Either way, if you amend the site mesh, you will have to manually adjust the morph/fills.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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‎2024-06-12 07:25 AM
Hello AL3X15,
I made this with Gdl, It is like an advanced version of the 'contour generator tool'.
It is story sensitive, shows contourlines, storylevels, waterlevel etc...
I am currently still testing it.
AC27
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‎2024-06-12 08:47 AM
It's look great.
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‎2024-06-12 08:49 AM
Hello Barry;
it's a pity that we didn't have a terrain cut adaptation. Maybe add it to the wish-list for future versions !
Alexis