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2005-10-06 10:36 AM - last edited on 2023-05-19 04:05 PM by Gordana Radonic
2006-10-09 10:08 AM
2006-10-09 06:38 PM
2006-10-09 08:09 PM
2006-10-10 09:14 PM
2006-10-11 03:00 AM
Zoltán wrote:I had also noted this missing, but in earlier versions it was also not possible to save this panned view in your saved 3D views in the navigator. As it isn't the true camera view, this does make sense but is quite limiting.
let me ask how to realise 'perspective correction lens' effect in perspective view in AC 10. You know you are standing at a fixed point (eg. in the door of the garden) but the building's upper part is out of the view, while there is too much of the ground. You will not tilt the camera for not getting the vertical lines converged, neither go farther (out of the garden). In AC9 it was easy to 'pull down' the view with the mouses's wheel-button without changing the horizon, or angle of the camera. I hoped that in AC10 it would be able to save this panning value with the camera settings, but instead of developing this function, it is now completely missing of AC10.
2006-10-11 03:37 AM
2006-10-11 05:49 AM
Zoltán wrote:Amen, brother!
It's a good thing to get closer to the 3D gaming navigation but I think that we are gettig farther of architecture...
2006-10-11 08:39 PM
Link wrote:
I think it's great that pans and zooms in the 3D window are actually being saved now.
Sounds like you guys may want to use your Navigator Preview for all that it's worth. You can still change the camera angle, as well as pan vertically.
2006-10-12 09:55 AM
Ray wrote:Zoltan, I understand that the effect of what Ray describes is really what you want. Earlier AC versions allowed a pan to work like that, but they did not store this pan (since in reality it was a crop - AC stores viewpoints, directions and angles). I haven't tried it in AC10, but the obvious way is of course to increase the camera angle like Ray describes, save the view, place it on a layout and crop it there. THAT crop is stored.
When I've wanted a shift vertically to reduce foreground but maintain parallel verticals, I've often increased my camera angle to get the correct top of the required picture then cropped the image after rendering, i.e. the top edge of the camera will be your final edge but you have to crop left, right & bottom.
2006-10-15 10:00 PM