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GDL
About building parametric objects with GDL.
SOLVED!

GDL: Pocket Door Cavity

Lingwisyer
Guru

Hi all,

 

Does anyone know which macro the cavity for the GS pocket doors are cut in? I thought it may have been under GS Door Functions or WallholeStructure but that does not appear to be the case...

 

 

Ling.

AC22-23 AUS 7000Help Those Help You - Add a Signature
Self-taught, bend it till it breaksCreating a Thread
Win11 | i9 10850K | 64GB | RX6600 Win10 | R5 2600 | 16GB | GTX1660
1 ACCEPTED SOLUTION

Accepted Solutions
Solution

Found it.

It is a macro called 'DoorFrame' that is called from the 'GeneralDoorUnit' macro.

The pocket door bit starts at line 6821 and the wallniche is at the bottom of that section.

 

Barry

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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4 REPLIES 4
Barry Kelly
Moderator

Looks to me as if it is in 'GeneralDoorUnit'.

But at the moment I can't see where the actual wallniche (I am assuming that is how the cavity is cut) is made.

That could be in a further macro.

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

Yeah, I found the 2D cavity in that macro, but did not locate the 3D one...

AC22-23 AUS 7000Help Those Help You - Add a Signature
Self-taught, bend it till it breaksCreating a Thread
Win11 | i9 10850K | 64GB | RX6600 Win10 | R5 2600 | 16GB | GTX1660
Solution

Found it.

It is a macro called 'DoorFrame' that is called from the 'GeneralDoorUnit' macro.

The pocket door bit starts at line 6821 and the wallniche is at the bottom of that section.

 

Barry

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

Would appear that where I was changing the 2D pocket values previously was just passing them onto this macro. Much easier to edit in the macro as then the 2D and 3D reflect each other directly.

AC22-23 AUS 7000Help Those Help You - Add a Signature
Self-taught, bend it till it breaksCreating a Thread
Win11 | i9 10850K | 64GB | RX6600 Win10 | R5 2600 | 16GB | GTX1660

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