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2022-03-16 03:44 PM - edited 2022-03-16 03:45 PM
Hello,
I am trying to create an object which is essentially just a block which uses A, B and ZZYZX to set the dimensions. Is it possible to be able to change the surface texture origin to something that isn't 0, 0? I have looked through the GDL reference guide as I thought I had seen it in there before but I can't seem to find it!
Any ideas?
Thanks
Solved! Go to Solution.
2022-03-22 08:39 AM
Commands / globals become deprecated when they can't be adapted to a new feature or there is a bug which cannot be fixed without breaking compatibility.
GDL is intended to be backwards compatible to AC 6.5
COOR was retired because of new NURBS bodies.