on 2019-10-16 11:59 AM - edited on 2021-11-17 03:44 PM by Emoke Csikos
Editing existing elements is an essential every-day task.
There are often several ways to start an editing command. Select the element and then
The “Drag” command changes the position of an element. Although it's also possible to drag elements in 3D, the dragging process is only possible along the X-Y-level.
To try this, draw a rectangle out of four walls and select one.
Invoke the “Drag” command via one of the four ways we discussed before.
The first click defines the start point of the drag, which can be either on the element or outside of the element. We select the upper edge of the wall now. Then just click the endpoint where the element will be placed.
The moving command is vector-based which has a start and endpoint beside length and angle. You can define this vector graphically on the screen (using the mouse) or numerically by entering the values (using the keyboard).
When you start dragging the selected element, the Tracker appears immediately, where you can enter the value of the length or/and the angle.
As a second option, the Marquee Tool can also be used to drag elements.
First, draw a Marquee frame around the element.
Now, select the “Drag” command and define its start point.
During the drag, only the Marquee is visible, which is now made up of solid lines. Click again to define the endpoint of the dragging process.
If you click on any part of the selected element again, the Pet Palette appears. The pet Platte gives you quick access to all the commands which is possible to execute. Within the Palette the “Drag” command is also available.
First, select an element and then select the following icon from the Pet Palette to start the drag:
From now on, the drag works the same.
Basically, dragging an element in 3D works the same way in 3D as it works in 2D. You first must switch to the 3D Tab and select an element.
Either select the “Drag” command at the menu or invoke the Pet Palette again. The first click defines the start point
and the second click defines the endpoint of the drag. Use the Snap Points to close the wall contour.