I have a client who is using the 'wall-with-big-texture-on-it-to-make-a-photo-background' method, but he is using it in an animation, so the camera needs to move around. This means that he has a wall(OK, cyclorama) going all the way around. It is also quite high, and he is running into the issue of the wall casting a shadow over the whole model.
As you can imagine, this doesn't look so great, but he doesn't want to change the angle of the sun, so i'm stuck. He has tried putting in fill lighting to reduce the shadow, but it affects all his other shadow casting.
What would you recommend(besides 3DS Max)? Also, is Cyclorama the name of a nightclub in some 80s movie?
Josh Osborne - Central Innovation
HP Zbook Studio G4 - Windows 10 Pro, Intel i7 7820HQ, 32Gb RAM, Quadro M1200