SOLVED!
View shifts when rendering axonometry
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ā2018-08-28 03:42 PM
ā2018-08-28
03:42 PM
Anyone else experiencing this or have any idea what might be going wrong?
| AC 28 Int | Win10 | i7-7800X | 32 GB | GeForce RTX 2060 6GB |
Solved! Go to Solution.
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ā2018-08-28 06:10 PM
ā2018-08-28
06:10 PM
I believe I experienced this some time ago, though it might have been with elevations. Try to middle click in your saved 3D-view (pan), but do not drag. That might keep it not zooming out just before rendering. That's if I remember it all right.
AC27, Rhino7/8+Grasshopper, TwinMotion ā¢ Mac Pro 6,1 E5-1650v2-3,5GHz/128GB/eGPU:6800XT/11.6.5 ā¢ HP Z4/Xeon W-2195/256GB/RTX4080FE 16GB/W11ProWS
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ā2018-08-28 06:10 PM
ā2018-08-28
06:10 PM
I believe I experienced this some time ago, though it might have been with elevations. Try to middle click in your saved 3D-view (pan), but do not drag. That might keep it not zooming out just before rendering. That's if I remember it all right.
AC27, Rhino7/8+Grasshopper, TwinMotion ā¢ Mac Pro 6,1 E5-1650v2-3,5GHz/128GB/eGPU:6800XT/11.6.5 ā¢ HP Z4/Xeon W-2195/256GB/RTX4080FE 16GB/W11ProWS
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ā2018-08-30 09:18 AM
ā2018-08-30
09:18 AM
Thank you! This, in combination with turning on Render Safe Frame seems to work (most of the time at least)! Still makes it impossible to do batch renderings though but at least I have a sort of secure way of getting images out.
| AC 28 Int | Win10 | i7-7800X | 32 GB | GeForce RTX 2060 6GB |
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ā2018-09-07 10:44 AM
ā2018-09-07
10:44 AM
On further inspection it seems middle clicking is not necessary, it is sufficient to just turn on "Render safe frame".
| AC 28 Int | Win10 | i7-7800X | 32 GB | GeForce RTX 2060 6GB |