2006-01-11 03:23 PM - last edited 6 hours ago by Molinda Prey
2006-03-19 04:41 AM
Broker wrote:No, man.
I think perhaps you underestimate or make incorrect assumptions.
2006-03-19 04:49 AM
2006-03-19 09:07 AM
Dwight wrote:You mean like a single click (or menu selection) to switch between OpenGL shading and internal engine hidden line views?
Right now, for instance, I'm testing a piece of software that has a control for the size and orientation of a dialog box.
There's a wide or high choice.
There's a top-on-the-side or top-on-the-top choice.
Ends up being four alternatives (2x2)
That's four lines of information.
Trouble is, you have to change each parameter separately and re-open the pull down a second time...
he didn't make those four lines of information say:
wide and top
wide and side
high and top
high and side
where just one command could do everything at once in the same four lines.
Idiot.
2006-03-19 03:42 PM
2006-03-19 05:41 PM
Dwight wrote:Graphisoft even agrees!:
I just saying that the interface decisions of designers aren't always correct: an extra click is an extra click.
2006-03-19 05:54 PM
2006-03-19 09:55 PM
Matthew wrote:I have not done this with the Toolbar, but I have set the Alt+` to be the Switch to Internal Engine. The WE allowed for a Shortcut key to Switch to the Internal 3D Engine but not to the OpenGL????
You mean like a single click (or menu selection) to switch between OpenGL shading and internal engine hidden line views?
As I recall this was possible in AC7 but for some reason got "improved" in AC8.
If I am missing something? If there is a way to set up a toolbar to accomplish this please let me know.
2006-03-19 10:07 PM
Jay wrote:Thanks, I saw this too (about the lack of an OpenGL switch). Even with that it would still be a two step process. I still just open the settings dialog and change both settings there. The toolbar might be an improvement if all the options were available.
I have not done this with the Toolbar, but I have set the Alt+~ to be the Switch to Internal Engine. The WE allowed for a Shortcut key to Switch to the Internal 3D Engine but not to the OpenGL????