For those who are interested
!-----------------a simple wall --------------
GROUP "wall"
resol 187
pen 87
add 8.940538736263, 0, 0
rotz 90
!thickness of the wall = zero !
TW=0.0
xwall_{2} "Brick-White", "Brick-White", "Brick-White", "Brick-White",
2.8, 0, 14.04376540649, 14.04376540649, 0, 0,
0, 0.23, 0.23, TW, 8.940538736263,
0, 0,
15, 15, 15, 15,
0,
0
del 2
ENDGROUP
!-----------------a simple slab object with a crazy shape--------------
GROUP "arch"
add 3.057679954507, 6.386683514551, 0
rotz 309.8621481605
call "test_arch" PARAMETERS A = 5.885097503662, B = 5,
ZZYZX = 2.530930995941
del 2
ENDGROUP
!! get intersection lines
intsect=ISECTGROUP("wall","arch")
!get the result with:
PLACEGROUP intsect
! at this level you should get your crazy curved surface
! save a 3D view as DWG. Open it with autocad and get
! your dots coordinates using "id" command
! then use these dots to draw your profile along it
TUBE 27,23 ,63,
! 27 dots for the profile
0, 0, 0,
8.800524333265E-018, 0.1437282161046, 0,
-0.05863677612019, 0.1437282161046, 0,
-0.04760635039745, 0.1232614791325, 900,
0, 123.3556350121, 4033,
-0.05863677612019, 0.1027947421603, 0,
-0.0421059501042, 0.1210727985041, 900,
0, 84.25290513358, 4033,
-0.02557512408821, 0.1027947421603, 0,
-0.02557512408821, 0.06186126821594, 0,
-0.05548804735524, -0.03739297833001, 900,
0, 33.5431721959, 4033,
-0.08540097062226, 0.06186126821594, 0,
-0.08139946115014, 0.05005353534738, 900,
0, 142.5581026506, 4033,
-0.08540097062226, 0.03824580247882, 0,
-0.05942395831143, 0.09671989407044, 900,
0, 47.90620186491, 4033,
-0.03344694600059, 0.03824580247882, 0,
-0.0256319351536, 0.02328934084531, 900,
0, 124.8243019773, 4033,
-0.03344694600059, 0.008332879211794, 0,
-0.08540097062226, 0.008332879211794, 0,
-0.08924662788236, 0.004166439605897, 900,
0, 265.4145179108, 4033,
-0.08540097062226, 5.20417042793E-018, 0,
0, 0, 0,
14.61,11.10,0.00,0,
14.60,11.10,1.29,0,
14.53,11.32,1.50,0,
14.41,11.59,1.73,0,
14.28,11.87,1.92,0,
14.14,12.13,2.09,0,
14.04,12.40,2.22,0,
13.85,12.65,2.33,0,
13.68,12.91,2.41,0,
13.53,13.12,2.47,0,
13.33,13.39,2.51,0,
13.16,13.61,2.53,0,
12.96,13.86,2.52,0,
12.76,14.07,2.50,0,
12.51,14.32,2.43,0,
12.32,14.50,2.37,0,
12.10,14.70,2.27,0,
11.87,14.90,2.15,0,
11.62,15.09,1.99,0,
11.39,15.26,1.81,0,
11.14,15.43,1.65,0,
10.84,15.62,1.29,0,
10.84,15.62,0,0
conclusion:
two softwares to make the job, thanks "Graphi"
PS: I guess you can saved as DXF and open it with BLENDER
in order to get the list of your vertex