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David Collins
Advocate

Changing texture origins in GDL

I'm stuggling to learn about moving texture origins for specific components in GDL objects. After spending several hours in the delightful company of BASE, VERT, and COOR, I have begun to get a kind of a tenuous handle on the thing.

Here's my question: How can I be sure the base/vert/coor thing is limited to just one element? Do I need to reset the texture origin back to the global origin after I've moved it around? How is that done? Or does GDL somehow understand that the relocated texture origin only applies to the object immediately before the coor statement?
David Collins

Win11 64bit Intel i9 3.40 Ghz, 64 Gb RAM, GeForce RTX 5080
AC 29.0 (3100 INT FULL)
11 Replies 11
Anonymous
Not applicable
Determination position texture in GDL is simple trust
David Collins
Advocate
LubosC wrote:
Determination position texture in GDL is simple trust
So maybe I'm overworking a problem that mostly solves itself? Could be. But with the kind of objects I'm working on now, simple trust just isn't working for me!
Thanks for the input!
David Collins

Win11 64bit Intel i9 3.40 Ghz, 64 Gb RAM, GeForce RTX 5080
AC 29.0 (3100 INT FULL)

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