I'm stuggling to learn about moving texture origins for specific components in GDL objects. After spending several hours in the delightful company of BASE, VERT, and COOR, I have begun to get a kind of a tenuous handle on the thing.
Here's my question: How can I be sure the base/vert/coor thing is limited to just one element? Do I need to reset the texture origin back to the global origin after I've moved it around? How is that done? Or does GDL somehow understand that the relocated texture origin only applies to the object immediately before the coor statement?
David Collins
Win11 64bit Intel i9 3.40 Ghz, 64 Gb RAM, GeForce RTX 5080
AC 29.0 (3100 INT FULL)