Creating object with own textures
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2020-10-05 05:39 PM
2020-10-05
05:39 PM
So I've created a house in Archicad. The house contains walls, slabs, other geometry and own created materials. Materials were created specifically for this house and are not used anywhere else. I wanted to export the geometry of that house with textures included, so that another person would paste it in his project.
I don't want this person to have these specific textures in his project.
There is no need for him to modify my house in any way.
I just want to give him the plain geometry (without any classification, properties etc.) with proper textures.
Do you have any suggestions how to do that?
Thank you in advance!
6 REPLIES 6

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2020-10-06 03:55 AM
2020-10-06
03:55 AM
I’m thinking an IFC export would send the limited instances you are looking to share, and I believe can include limited data. However, I have only sent IFCs to Revit users to incorporate into their model (not to another AC user as you may be looking to do).
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AC27 USA on 16” 2019 MBP (2.4GHz i9 8-Core, 32GB DDR4, AMD Radeon Pro 5500M 8G GDDR5, 500GB SSD, T3s, Trackpad use) running Sonoma OS + extended w/ (2) 32" ASUS ProArt PAU32C (4K) Monitors
Anonymous
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2020-10-06 11:12 AM
2020-10-06
11:12 AM
Did you try saving the whole project as an Object and resaving in Binary format?
Then try inserting the object on a new project with no library loaded.
Hope this helps.
Then try inserting the object on a new project with no library loaded.
Hope this helps.
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2020-10-06 12:22 PM
2020-10-06
12:22 PM
Marc wrote:I believe, that IFC can't export textures within. I don't know how IFC 4 is handling them, but as far as I know, IFC 2x3 is pretty bad at it. I would have to try.
I’m thinking an IFC export would send the limited instances you are looking to share, and I believe can include limited data. However, I have only sent IFCs to Revit users to incorporate into their model (not to another AC user as you may be looking to do).
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2020-10-06 12:24 PM
2020-10-06
12:24 PM
Braza wrote:Hmm, I'm not sure if I know the method you are talking about.
Did you try saving the whole project as an Object and resaving in Binary format?
Then try inserting the object on a new project with no library loaded.
Hope this helps.
Could you please elaborate on the 'resaving in Binary format'?
Anonymous
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2020-10-06 01:47 PM
2020-10-06
01:47 PM
Again... I didn't try it, but the workflow would be this:
1. Select all your project in 3d > Menu > File > Libraries and Objects > Save Selection as... > Object.
2. Save it to an external folder.
3. Open the Object (Menu > File > Libraries and Objects > Open Object...)
4. Then: Menu > File > Save as...
5. Select an external folder to resave the object
6. A dialog box will show, and you will see a checkbox (near the folder/object name) named "Save in Binary Format". Check it.
7. Create an empty project with no Libraries loaded, except for your resaved binary object.
8. Check if the object appears with the correct textures.
1. Select all your project in 3d > Menu > File > Libraries and Objects > Save Selection as... > Object.
2. Save it to an external folder.
3. Open the Object (Menu > File > Libraries and Objects > Open Object...)
4. Then: Menu > File > Save as...
5. Select an external folder to resave the object
6. A dialog box will show, and you will see a checkbox (near the folder/object name) named "Save in Binary Format". Check it.
7. Create an empty project with no Libraries loaded, except for your resaved binary object.
8. Check if the object appears with the correct textures.
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2020-10-06 02:31 PM
2020-10-06
02:31 PM
Braza wrote:Oh, OK. Now I get your point.
Again... I didn't try it, but the workflow would be this:
1. Select all your project in 3d > Menu > File > Libraries and Objects > Save Selection as... > Object.
2. Save it to an external folder.
3. Open the Object (Menu > File > Libraries and Objects > Open Object...)
4. Then: Menu > File > Save as...
5. Select an external folder to resave the object
6. A dialog box will show, and you will see a checkbox (near the folder/object name) named "Save in Binary Format". Check it.
7. Create an empty project with no Libraries loaded, except for your resaved binary object.
8. Check if the object appears with the correct textures.
Thank you very much, I will surely try it.