3D script error - pgon status
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Friday
Hi All,
We recently switched from AC26 to AC28 and kept getting error messages in the Report window. We learnt that it was caused by the objects we created over the years in older versions, so we decided to resave the objects we are using. I thought that selecting the object's subtype or saving the raw model as a new object would solve the problem, but it did not.
For some unknown reason, AC28 finds an error in the 3D script. It is not an error that prevents it from creating the 3D model, but it annoys me regardless. Especially because this was not highlighted as an error in the previous (AC20-AC26) versions.
When a morph in the model turns into 3D scripts, the status number becomes big. Below you can find an example:
At least that is the only thing that jumps out from the script's lines found as errors. I don't know the reason.
Is this a bug in AC28?
Any suggestions on how to fix this would be greatly appreciated.
I considered recreating the object using tools other than morph, but there are some parts of the object that are easier to make with morph tool.
Operating system used: Windows 10
AC 6.5-9.0 & 19-27 (latest build)
Windows 10 Pro
Intel i7-6700K 4.00GHz Quad Core, 32GB RAM, NVIDIA Quadro K1200
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Friday
I am not aware on any changes in AC28 here in this regard, but the status bit is indeed extraordinarily high.
If you save a Morph as an object in AC28, does this happen too?
Maybe it was a bug in former versions and only now the GDL interpreter has started to become a bit more tight in what it flags? 🤔
Also, can you share the exact error message?
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