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Creating object with own textures

gedzior84
Booster
Hello everyone.

So I've created a house in Archicad. The house contains walls, slabs, other geometry and own created materials. Materials were created specifically for this house and are not used anywhere else. I wanted to export the geometry of that house with textures included, so that another person would paste it in his project.

I don't want this person to have these specific textures in his project.
There is no need for him to modify my house in any way.
I just want to give him the plain geometry (without any classification, properties etc.) with proper textures.

Do you have any suggestions how to do that?

Thank you in advance!
6 REPLIES 6
Marc H
Advisor
I’m thinking an IFC export would send the limited instances you are looking to share, and I believe can include limited data. However, I have only sent IFCs to Revit users to incorporate into their model (not to another AC user as you may be looking to do).
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Anonymous
Not applicable
Did you try saving the whole project as an Object and resaving in Binary format?
Then try inserting the object on a new project with no library loaded.
Hope this helps.
gedzior84
Booster
Marc wrote:
I’m thinking an IFC export would send the limited instances you are looking to share, and I believe can include limited data. However, I have only sent IFCs to Revit users to incorporate into their model (not to another AC user as you may be looking to do).
I believe, that IFC can't export textures within. I don't know how IFC 4 is handling them, but as far as I know, IFC 2x3 is pretty bad at it. I would have to try.
gedzior84
Booster
Braza wrote:
Did you try saving the whole project as an Object and resaving in Binary format?
Then try inserting the object on a new project with no library loaded.
Hope this helps.
Hmm, I'm not sure if I know the method you are talking about.
Could you please elaborate on the 'resaving in Binary format'?
Anonymous
Not applicable
Again... I didn't try it, but the workflow would be this:
1. Select all your project in 3d > Menu > File > Libraries and Objects > Save Selection as... > Object.
2. Save it to an external folder.
3. Open the Object (Menu > File > Libraries and Objects > Open Object...)
4. Then: Menu > File > Save as...
5. Select an external folder to resave the object
6. A dialog box will show, and you will see a checkbox (near the folder/object name) named "Save in Binary Format". Check it.
7. Create an empty project with no Libraries loaded, except for your resaved binary object.
8. Check if the object appears with the correct textures.
gedzior84
Booster
Braza wrote:
Again... I didn't try it, but the workflow would be this:
1. Select all your project in 3d > Menu > File > Libraries and Objects > Save Selection as... > Object.
2. Save it to an external folder.
3. Open the Object (Menu > File > Libraries and Objects > Open Object...)
4. Then: Menu > File > Save as...
5. Select an external folder to resave the object
6. A dialog box will show, and you will see a checkbox (near the folder/object name) named "Save in Binary Format". Check it.
7. Create an empty project with no Libraries loaded, except for your resaved binary object.
8. Check if the object appears with the correct textures.
Oh, OK. Now I get your point.
Thank you very much, I will surely try it.