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Detach morph faces

Anonymous
Not applicable
Hello everyone,
Is there any way to detach any face from one morph object .
As example, I make a push pull face and I want to detach it to another element.
I think about copy the morph and delet the additional faces of two morphes but it is very unpractical way .because I have alot of faces in one object .
Thanks in advance…
4 REPLIES 4
Barry Kelly
Moderator
Alammouri wrote:
Is there any way to detach any face from one morph object .
Not that I know of.
The only methods I can think that might help is to trace a new morph surface over the one you want or use the split tool to cut just that end off (if it can be cut cleanly without cutting the rest of the morph).

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Anonymous
Not applicable
Thank you Barrty
Unfortunately that does not work,because most time I need in curved faces which I can't draw on it or use spilt tools,
I think for this shapes to use Grasshopper.
Barry Kelly
Moderator
Alammouri wrote:
Unfortunately that does not work,because most time I need in curved faces which I can't draw on it or use spilt tools,
Can you show an image of what you are trying to do?
I obviously do not understand the problem properly.

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
DGSketcher
Legend
You can just select the face(s) and edges that you want within the first morph and then copy and paste to their new location.

This might help... https://helpcenter.graphisoft.com/user-guide/76637/
Apple iMac Intel i9 / macOS Sonoma / AC27UKI (most recent builds.. if they work)