Frame Depths on Doors
Anonymous
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2007-06-06
10:51 PM
- last edited on
2023-05-26
11:35 AM
by
Rubia Torres
2007-06-06
10:51 PM
Block dimensions do not allow for a 2" door head without cutting the block; it causes us to do alot of tweaking in the documents for our elevations to appear correct. Then our 3-D images appear as if we are cutting block, etc. etc.
also-for texture/materials on elevations...is there a setting that allows for the block (and brick pattern) to start at a wall base, and produce the block 'lines' from that point? all of our elevations appear as if we are also cutting block on the ends. Which makes our doors appear to be placed randomly in a wall.
With all that the program does, these simple items would be huge strides from a marketing standpoint.
Thanks for any help/suggestions.
-Kathleen
3 REPLIES 3

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2007-06-06 10:58 PM
2007-06-06
10:58 PM
Which door object are you using? I think the commercial door has a separate frame head parameter.
The Material origin can be controlled with the Align Texture command. It's weird, but the same command controls the 3D material and the hatch origin.
The Material origin can be controlled with the Align Texture command. It's weird, but the same command controls the 3D material and the hatch origin.
Tom Waltz
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2007-06-06 11:07 PM
2007-06-06
11:07 PM
I'm using the metal doors; the commercial doors do not allow for removal of 'rough opening extra' dimensions on the horizontal and vertical. I cannot get those settings to be adjustable in commmercial doors. We want the rough opening to be 3'-4", with frame inside of opening, and don't want that extra rough opening dimension.
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2007-06-06 11:26 PM
2007-06-06
11:26 PM
Thank you!!!
"Material origin can be controlled with the Align Texture command. It's weird, but the same command controls the 3D material and the hatch origin."
"Material origin can be controlled with the Align Texture command. It's weird, but the same command controls the 3D material and the hatch origin."