Hide vertices 3D Script from imported mesh
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
ā2019-10-14 09:40 AM
ā2019-10-14
09:40 AM
I have created a custom object in C4D and exported to archicad22, the problem I have is when I see the object in 3D view all the vertices lines are visible, and I can't find a way to hide them in the 3D script.
I tried converting the object into Morph, but the amount of line code is huge compared with this.
Is there a way to do it?
Cheers,
Juan
3 REPLIES 3
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
ā2019-10-14 09:07 PM
ā2019-10-14
09:07 PM
make a morph out of it...and resave as gdl (the fastest)
Piotr
Piotr
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
ā2019-10-16 01:05 PM
ā2019-10-16
01:05 PM
Piotr wrote:It is faster even the amount of line code is bigger?
make a morph out of it...and resave as gdl (the fastest)
Piotr
Cheers,
Juan

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
ā2019-10-17 03:15 AM
ā2019-10-17
03:15 AM
It is faster in that you can edit the individual sub-elements (lines) of the morph and hide just the ones you want to.
Or you can select the entire morph and hide all the lines in one go and maybe then show just a few that you need for clarity.
You do this to the morph in 3D before you save it as an object again.
You can do this with the masking codes in your original script (don't ask me which ones), but it is a real pain (almost impossible in fact) to figure out with line is which if you want to control individual lines.
I am not sure if there is an overall mask - maybe something to do with the 'BODY' command at the end.
I vaguely remember playing around with this before morphs came along - I haven't bothered since.
Barry.
Or you can select the entire morph and hide all the lines in one go and maybe then show just a few that you need for clarity.
You do this to the morph in 3D before you save it as an object again.
You can do this with the masking codes in your original script (don't ask me which ones), but it is a real pain (almost impossible in fact) to figure out with line is which if you want to control individual lines.
I am not sure if there is an overall mask - maybe something to do with the 'BODY' command at the end.
I vaguely remember playing around with this before morphs came along - I haven't bothered since.
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11