Ye-e-s-s-s-s!)))
Really the COOR command!
!This code works:
define texture "owntile" "texture_wood.jpg",1,1,256,GoodwinGDLAngle
define material "tilemat" 21,
0.7,0.7,1,
0.15,0.95,0,0.0,
0,0,
fillAttribute_1,1,
ind(texture,"owntile")
material tilemat
count = GoodwinGDLPointsCount
for i=1 to count
PUT GoodwinGDLPoints[1]/1000,GoodwinGDLPoints[2]/1000,GoodwinGDLPoints[3]
next i
if count<>0 then
EXTRUDE count,0,0,0.04, 1+2+4+16+32,
GET(NSP)
VERT 0, 0, 0 !#1 center point
VERT 1, 0, 0 !#2 x ward
VERT 0, 1, 0 !#3 y ward
VERT 0, 0, 1 !#4 z ward
COOR 2+256+1024, 1, 2, 3, 4
BODY 1
endif
Thank YOU very mutch !!!)