2017-11-08 05:52 PM
define material "rr29" 0, 0.625,0.0390625,0.01953125, ! surface RGB [0.0 .. 1.0] 1, 0.5, 0.02, 0, ! ambient, diffuse, specular,transparent 50, ! shining [0.0 .. 100.0] 4, ! transparency attenuation [0.0 .. 4.0] 0, 0,0, ! specular RGB [0.0 .. 1.0] 0, 0, 0, ! emission RGB [0.0 .. 1.0] 0
!profile cprism_ side_mat,side_mat,side_mat,29,zzyzx, 0.001,0.0176,15, 0.0102,0.0176,15, 0.0114,0.006,15, B/2-0.031,0.006,15, B/2-0.029,0,15, B/2-0.020,0,15, B/2-0.012,0.016,15, B/2+0.012,0.016,15, B/2+0.020,0,15, B/2+0.029,0,15, B/2+0.031,0.006,15, B-0.0114,0.006,15, B-0.0102,0.0176,15, B-0.001,0.0176,15, B-0.001,A,15, B-0.005,A,15, B-0.005,A+0.006,15, B/2+0.031,A+0.006,15, B/2+0.029,A+0.006,15, B/2+0.020,A+0.006,15, B/2+0.012,A+0.016,15, B/2-0.012,A+0.016,15, B/2-0.020,A+0.006,15, B/2-0.029,A+0.006,15, B/2-0.031,A+0.006,15, 0.006,A+0.006,15, 0.006,A,15, 0.001,A,15, 0.001,0.0176,15 !colors inside panel cprism_ internalfacingcolorvalue, internalfacingcolorvalue, internalfacingcolorvalue, 5, zzyzx, 0,0,15, 0,A,15, 0.001,A,15, 0.001,0,15, 0,0,15 !color outside panel cprism_ externalfacingcolorvalue, externalfacingcolorvalue, externalfacingcolorvalue, 5, zzyzx, B,0,15, B,A,15, B-0.001,A,15, B-0.001,0,15, B,0,15 endif
2017-11-09 04:28 AM
2017-11-16 11:26 AM
2017-12-18 08:50 AM
!colors inside panel
cprism_ internalfacingcolorvalue, internalfacingcolorvalue, internalfacingcolorvalue, 5, zzyzx,
0,0,15,
0,A,15,
0.01,A,15,
0.01,0,15,
0,0,15
!color outside panel
cprism_ externalfacingcolorvalue, externalfacingcolorvalue, externalfacingcolorvalue, 5, zzyzx,
B,0,15,
B,A,15,
B-0.001,A,15,
B-0.001,0,15,
B,0,15
cprism_ side_mat, side_mat, side_mat, 5, zzyzx,
0.002,0,15,
B-0.002,0,15,
B-0.002,A,15,
0.002,A,15,
0.002,0,15
2017-12-18 09:17 AM
2017-12-19 12:54 AM
2017-12-19 04:37 AM
2017-12-19 04:42 AM
2017-12-19 11:38 AM
Bruce wrote:Thats the point. I assume the z-buffer is not that precise in the 3d window, because it does not need to be.
Not that I know of. This isn't an ARCHICAD-specific thing though, nor is it a bug. Many 3D programs will 'show' geometry through surfaces that are very close to each other in the modelling window. They will clean up for output views though.