2008-09-09 03:17 PM
2008-09-09 04:45 PM
2008-09-09 06:21 PM
kliment wrote:Hi Kliment,
This is really a big improvement! Thank you, Olivier, for pointing it out!
2008-09-09 06:23 PM
2008-09-09 09:07 PM
Braza wrote:Hi Paulo,
Could you render this example with a brick texture?...
2008-09-10 10:26 AM
2008-09-10 04:53 PM
Braza wrote:Paulo,
While this... It would be nice to have some feedback about GDL improvements from GS.
2008-09-10 08:57 PM
gkmethy wrote:That's fast.
Oliver,
We'll try to document it on wiki - we're a bit overloaded now, but it will happen.
Thanks,
Greg
2008-09-11 07:54 AM
Braza wrote:I recently replaced many TUBE objects in an old project with Complex Profile Walls. The texture mapping in the Complex Profiles works beautifully, while the behavior of the old TUBES was always a mess. Out of curiosity, I dragged the walls into a Library Object 3D Script window to see what was happening with the GDL.
I agree with you. Tube function has a bad behavior with texture mapping. IMO It should have its own texture mapping code.
2008-09-11 11:33 AM
Olivier wrote:Hey Olivier... You are a GDL celebrity... Your voice is heard loud and clear in the GS offices...
That's fast.
Thanks for that, Greg.