2017-09-01 04:20 PM
2017-09-01 04:32 PM
2017-09-03 09:56 PM
Erwin wrote:The issue is that the specific 2D symbol contains information (an ID) that is set and that needs to translate onto the 3D elevation. The placing of the 2D in the 3d isn't what we're after unless it is the only way. Do you know how to make the object always face elevation or if it is even possible?
I think the way you are 'supposed' to do this, is by placing 2D objects in section elevation.
In our template we have layers for 2D and 3D vis elements for this reason.
The 2D billboard type objects that you have in 3D will not 'face' the elevation, as far as I know.
2017-09-04 09:17 AM
2017-09-04 10:11 AM
runxel wrote:I don't suppose you know where I would start do you?
Well,technicallyit is possible.
But it would require some additional GDL scripting, using GLOB_VIEW_TYPE.
2017-09-04 10:32 AM
2017-09-04 11:39 AM
2017-09-04 11:46 AM
Erwin wrote:Unfortunately it's not a simple element as it is originally a 2D symbol. It needs to face the exact direction of the camera.
Well, I have used that parameter on some objects for different floorplan symbols. It grabs the type of view.
GLOB_VIEW_TYPE=4 is a section, GLOB_VIEW_TYPE=5 is an elevation. This still doesn't tell you much of how to rotate the object though, as elevations / sections rotation on the XY grid of floorplan is not something you can query AFAIK. I mean, typically steps of 90 degree rotation will get you there for most projects, but not every design is a nice 4 sided equal box of elevations.
Are these actual building elements or just things like shrubs and people? If it is a building element, I would guess it is easier and quicker to model it in 3D if you have floor plan and elevations of it.
2017-09-04 12:00 PM
2017-09-04 01:08 PM