2018-12-12 01:22 PM
2018-12-13 03:36 AM
2018-12-13 04:22 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-12-13 05:09 AM
Lingwisyer wrote:For the SWEEP you can do something like this.
But how do you make just the corners rounded?
SWEEP 13, 2, 0, 2, 1*1 + 2*1 + 4*1 + 16*1 + 32*1 + 64*1, -0.025, -0.05, 1, 0.025, -0.05, 1, 0.025, -0.025, 900, 0, 90, 4000, 0.05, 0.025, 1, 0.025, 0.025, 900, 0, 90, 4000, -0.025, 0.05, 1, -0.025, 0.025, 900, 0, 90, 4000, -0.05, -0.025, 1, -0.025, -0.025, 900, 0, 90, 4000, 0, 0, 0, 0, 0, 0.2
start_angle = 180 end_angle = 270 x_add = -x_val-x_squ_add y_add = -y_val-y_squ_add gosub 100 100: FOR angle = start_angle to end_angle step 10 PUT x_add+(rad*COS(angle)), y_add+(rad*SIN(angle)), z_status next angle RETURN
2018-12-13 06:12 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |