2018-02-22 03:26 AM - last edited on 2023-05-24 10:44 AM by Rubia Torres
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-02-22 08:32 AM
ArchiCAD 25 7000 USA - Windows 10 Pro 64x - Dell 7720 64 GB 2400MHz ECC - Xeon E3 1535M v6 4.20GHz - (2) 1TB M.2 PCIe Class 50 SSD's - 17.3" UHD IPS (3840x2160) - Nvidia Quadro P5000 16GB GDDR5 - Maxwell Studio/Render 5.2.1.49- Multilight 2 - Adobe Acrobat Pro - ArchiCAD 6 -25
2018-02-22 10:33 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-05-26 12:10 AM
Lingwisyer wrote:You are correct. Keep everything as fully functional elements as much as you can.
I didn't think of exploding the door assembly... How do the wall interactions work once the door has been exploded? Wouldn't think that wallhole and such would still be active... With the pocket sorted quickly in this way, there's still the question of the wall cleanup though.
I went and modelled all the parts of the walls that interact with the doors separately. The upside is that all the walls cleanup nicely. The downside of doing this way is that you end up creating false walls... and it takes longer and is more complicated to modify.
Ling.
ArchiCAD 25 7000 USA - Windows 10 Pro 64x - Dell 7720 64 GB 2400MHz ECC - Xeon E3 1535M v6 4.20GHz - (2) 1TB M.2 PCIe Class 50 SSD's - 17.3" UHD IPS (3840x2160) - Nvidia Quadro P5000 16GB GDDR5 - Maxwell Studio/Render 5.2.1.49- Multilight 2 - Adobe Acrobat Pro - ArchiCAD 6 -25