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2004-08-08 05:00 PM
2004-08-08 11:41 PM
2004-08-09 01:00 AM
2004-08-09 02:58 PM
2004-08-09 11:45 PM
2004-08-10 07:32 AM
2004-08-10 10:23 PM
dalek wrote:Did you mean snapping in 2D or in 3D? I guess you meant both. For 2D, At the moment you have to snap to a hotspot or draw a selection rectangle round a hotspot location.
So i'm beginning to realize the major error in the tool i'd like to create. You can only snap to hotspots in GDL objects, is this correct? If this is the the case, then having a "guide line" that you can't snap to doesn't help me at all. Is it possible to define how an object is viewed in different elevations? or is all of that information derived from the 3d model?
2004-08-11 08:54 AM
2004-08-11 10:27 AM
Vitruvius wrote:Perhaps you didnt note the preceding discussion which was about the SELECTION of Objects and frustration that this was limited to HOT SPOTs. If you have PROJECT2, you have a transparent symbol. (I know you can have a code 3 version with material fills, but this is slow to draw). Selection is difficult with PROJECT2, regen time is slow. You might still need some smart scripting with some trigonometry to make hotspots land on the right place if you want to do better than the bounding box.
Each has it's own merits, and quite often, it is far more sensible and economical to utilize PROJECT2 rather than to invest more time in a marginal improvement using 2D scripting. This is especially true with complex, highly varied, or non-orthagonal geometries such as space frames, tilted glazing systems, unusual shapes etc. Especially if they're project specific.