Revolved Elbow: Cannot turn contour lines off
Anonymous
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2019-09-02 02:04 PM
2019-09-02
02:04 PM
I am trying to create an elbow using the revolve command and I cannot seem to get the mask codes to work for me. I wish to turn all contour lines off so that the revolved elbow appears smooth. I also wish to have control over the two end contour lines/circles so that when joining the elbow to another geometry like a prism, the revolved elbow and prism will appear to be one object.
Thanks in advance!
Here is the code:
revolve 2, 90, 1+2+4+8+16,
0, 0.050, 900,
0.020, 360, 4001
3 REPLIES 3
Anonymous
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2019-09-02 02:12 PM
2019-09-02
02:12 PM
Ok, so I set the status code to 1 for the base poly line and this appears to have removed the contours:
revolve 2, 90, 1+2+4+8+16,
0, 0.050, 901, !<--------- set status code to 1
0.020, 360, 4001
However, I am still confused about the mask codes. Do I use the mask codes to toggle the end contours on and off?
Cheers!
revolve 2, 90, 1+2+4+8+16,
0, 0.050, 901, !<--------- set status code to 1
0.020, 360, 4001
However, I am still confused about the mask codes. Do I use the mask codes to toggle the end contours on and off?
Cheers!

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2019-09-03 03:37 AM
2019-09-03
03:37 AM
You are looking at the Base (j5+16) and End (j6+32) edges as your Revolve is less than 360 degrees.
You could also add a Resol before your Revolve with an editable parameter to allow for adjustable accuracy.
Ling.
You could also add a Resol before your Revolve with an editable parameter to allow for adjustable accuracy.
Ling.
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Anonymous
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2019-09-03 09:26 AM
2019-09-03
09:26 AM
Hello Ling,
Thanks for the tips, I will give this a go!
Cheers!
Thanks for the tips, I will give this a go!
Cheers!