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2007-07-09 07:09 PM - last edited on 2023-05-24 12:44 PM by Rubia Torres
2007-07-09 07:53 PM
rot2 -SYMB_ROTANGLE Text2 0, 0, AC_WIDO_ID del 1If you want the text to rotate with the wall this is a little more complicated since you have to correct for when it turns upside down or faces the wrong way.
2007-07-09 08:36 PM
If you want the text to rotate with the wall this is a little more complicated since you have to correct for when it turns upside down or faces the wrong way.That's what I am attempting to get to. I have a very limited knowledge on gdl... is this something I would be able to do myself?
2007-07-09 11:33 PM
farrelca wrote:It depends on how easily you can pick it up. The basic code to do this is:
I have a very limited knowledge on gdl... is this something I would be able to do myself?
mul2 GLOB_SCALE, GLOB_SCALE DEFINE STYLE "text_style" "Arial", 2.5, 5, 0 STYLE text_style Circle2 0, 0, 5/32" IF SYMB_ROTANGLE > 90 & SYMB_ROTANGLE <= 270 THEN rot2 180 ENDIF Text2 0, 0, AC_WIDO_IDThe AC_WIDO_ID is the parameter used by the door/window marker subtype to express the ID of the associated door or window.
Also, the text that appears in the window marker is derived from the I.D. number that I enter in "Listing and Labeling" for each window. Should I change this so it references a Text2 number?I don't understand how you can get text to display on plan without the Text2 statement.
Thanks for your help.
2007-07-10 12:10 AM