2018-07-13 04:15 PM
2018-07-13 04:28 PM
if symb_mirrored then mul2 -1,1That is part of the 2D script, since it is just a 2D object. However, the object itself will still be mirrored.
2018-07-13 04:44 PM
Erwin wrote:I understand I can just do ROT2 -symb_rotangle but I was just curious if there was a way of either setting it to always be 0 or lock it or hide it but from what I can tell, you can't do any unfortunately the rot2 does the trick this time!
I use a 'trick' to stop symbols from being displayed as mirrored:if symb_mirrored then mul2 -1,1That is part of the 2D script, since it is just a 2D object. However, the object itself will still be mirrored.
You could do the same with symb_rotangle, I would say.
I don't think rotation is a lockable parameter as A, B and ZZYZX are.
2018-07-16 08:34 AM
2018-07-16 09:32 AM