Simple Ouestion

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2004-01-30 07:36 PM
2004-01-30
07:36 PM

Thanks,
Red
i7 8700k
ROG Strix Z390-E MoBo
64gb RAM
EVGA GeForce GTX 2080
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AC6 to Current
Red
i7 8700k
ROG Strix Z390-E MoBo
64gb RAM
EVGA GeForce GTX 2080
_______________________
http://www.facebook.com/flatcreekdesignstn
http://www.sraarchitects.biz
AC6 to Current
3 REPLIES 3
Anonymous
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2004-01-30 08:53 PM
2004-01-30
08:53 PM
Red wrote:angle = ATN(a/b)
How should inverse tangent be worded in script? Everything I seem to try is not working out correctly.
Watch out for b = 0


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2004-01-30 09:28 PM
2004-01-30
09:28 PM
Thanks for the help works great now, but I have one more question.
Sometimes the sloped value will be 14'-10 7/64". How can round it to the nearest 1/8"?

Sometimes the sloped value will be 14'-10 7/64". How can round it to the nearest 1/8"?
Thanks,
Red
i7 8700k
ROG Strix Z390-E MoBo
64gb RAM
EVGA GeForce GTX 2080
_______________________
http://www.facebook.com/flatcreekdesignstn
http://www.sraarchitects.biz
AC6 to Current
Red
i7 8700k
ROG Strix Z390-E MoBo
64gb RAM
EVGA GeForce GTX 2080
_______________________
http://www.facebook.com/flatcreekdesignstn
http://www.sraarchitects.biz
AC6 to Current
Anonymous
Not applicable
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2004-01-30 11:25 PM
2004-01-30
11:25 PM
Red wrote:It should look something like:
Thanks for the help works great now, but I have one more question.![]()
Sometimes the sloped value will be 14'-10 7/64". How can round it to the nearest 1/8"?
TEXT2 a, b, STR (“%0.8ffi”, length)
Go to page 115 of the GDL manual (assuming you have the same edition). In any case it is in chapter "11.3 Functions". It is a bit cryptic, but it is all there.