Tree Trunk Object

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2007-01-24 02:58 PM
Does anyone here know of an object like this, or is anyone interested in helping me out?
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2007-01-24 04:02 PM
In a GDL object, you put a cone together with a poofy cloud shape. You SWEEP the cloud shape to taper/flare the root form into the trunk.
I made one years ago but am told it doesn't work in V10.

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2007-01-24 04:05 PM
Maybe the Column should be modeled using two pieces: the upper piece is a round column, and the lower pieces is the one that would flare out.
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2007-01-24 04:08 PM
Attached is embarassing code fragment to do the trick.
CONE hgt, brad/2, trad/2, 90, 90
MULX A/1.125
MULY B/1.177
SWEEP 25, 5,10, stmpflr, 62,
-0.407499, -0.322288, 1,
-0.258684, -0.382795, 900,
0.0, 167.2016, 4001,
-0.126969, -0.474765, 1,
0.106316, -0.375139, 900,
0.0, 164.996, 4001,
0.357439, -0.339304, 1,
0.271734, -0.030916, 900,
0.0, 119.2651, 4001,
0.498865, 0.194606, 1,
0.133436, 0.210387, 900,
0.0, 103.0921, 4001,
0.06603, 0.569892, 1,
-0.055944, 0.482556, 900,
0.0, 120.5257, 4001,
-0.193129, 0.543264, 1,
-0.260393, 0.40047, 900,
0.0, 120.4189, 4001,
-0.417588, 0.386176, 1,
-0.242902, 0.128576, 900,
0.0, 71.6359, 4001,
-0.542418, 0.043944, 1,
-0.369185, -0.100205, 900,
0.0, 119.9755, 4001,
-0.407499, -0.322288, -1,
0,0,0,
0,0,.2*stmpht,
0,0,.5*stmpht,
0,0,.8*stmpht,
0,0, stmpht

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2007-01-24 04:38 PM
Red
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_______________________
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http://www.sraarchitects.biz

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2007-01-24 04:45 PM
The problem is NOT GDL.
That is an easy object to make - five variable, one object call (CONE), one command (SWEEP).
It was no challenge for you to place the code and create the variables in the script.
The problem is that do this you need to visualize the possibilities of such a limiting Geometric language and understand that objects can be inside another (cheating, to a purist) without blowing up the system. You also need to know that 2D shapes can be turned into 3D path instructions by subverting a script.

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2007-01-25 08:39 AM
Dwight wrote:I can't resist the opening here to amplify a bit.
The problem is NOT GDL.
Dammit-Jim-I'm-an-architect types can ignore.
GDL gurus raise the bar way to high for the rest of us. There is no shame in learning just a few simple tricks in GDL and ignoring anything that defies comprehension.
Learn: How to move and rotate the origin. How to think in x,y,z space. How to auto-script slabs and fills and then to transform them to more complex objects. The basics of organizing a script with subroutines. How to create parameters for key dimensions and materials.
Cheerfully Ignore: Loops, put-get, complicated drop down lists and graphic interfaces, 2d fragments, status codes, cutplanes, property lists, scripts for text and material definitions, curves in polylines. Call. Special hotspots. All this can become clear when you need it. If ever.
GDL scripting is simple and easy. And you can do anything.
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2007-01-25 08:57 AM
Take the tree trunk object… please.
You can't make an irregular shape like that without understanding what GDL's Prescribed Commands can achieve, but it still requires imagination to put these seriously-limited form tools to work.
Another issue is finding a form generator. I used a cloud shape - a series of connected arcs - to make the bulbous roots - drawing them in 2D and converting the 2D fill code into a path. Just try doing that with polygon nodes!
My point is that while I only have ordinary GDL skills, it is exploiting the simple things that make my objects sing. Or grunt. Take your pick.

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2007-01-25 11:59 AM
Dwight wrote:Ah. I seemed to have stepped on your point just the tiniest little bit.
problem-solving for objects is a distinctly different skill than making the universal parametric object in GDL.
I do that sometimes. Sincerest apologies.
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2007-01-25 02:43 PM
I know noting at all about GLD programing.
I can make anything I want with Archicad.
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