2011-02-24 02:37 PM - last edited on 2023-05-24 12:37 PM by Rubia Torres
2011-03-07 12:04 AM
2011-03-07 12:31 AM
text2 0,2.5,WIDO_RSIDE_SILL_HEIGHT text2 0,2.0,GLOB_ELEVATION text2 1,1.5,WALL_POSITION[3] text2 0,1.0,GLOB_HSTORY_ELEV text2 1,0.5,ac_glob_elevation text2 0,0.0,ac_wall_elevationDon't forget to create for each ac_xxx-parameters an entry in the parameter list, if they are not listed as blue parameters anyway!
baseheight = WALL_POSITION[3] + ac_glob_elevationInside the window script it would be
baseheight = WALL_POSITION[3] + GLOB_ELEVATIONBut this does not work in markers. They need to use the ac_glob_elevation, because this special parameter works as pass-through of the GLOB_ELEVATION value of the window into the marker script.
2011-03-07 11:06 AM
2011-03-07 02:57 PM
2011-03-07 11:49 PM
2011-03-08 08:30 AM
2011-03-08 08:56 AM
F. wrote:Regs,
I have lost a lot of time in finding the following bug:
"HOME_STORY, used in marker objects, always returns the home story of the wall, not of the window. A wall, visible over three stories can have in each story other openings. The markers of the openings return always the home story of the wall."
Maybe there are more bugs in this ambient. Just keep a focus on this and try it in further versions. Just a hint.
2011-03-09 08:47 AM
s=0.5*GLOB_SCALE/100*1.15 text2 0,6*s,"GLOB_CSTORY_ELEV="+str("%.3",GLOB_CSTORY_ELEV) text2 0,5*s,"GLOB_HSTORY_ELEV="+str("%.3",GLOB_HSTORY_ELEV) text2 0,4*s,"GLOB_ELEVATION="+str("%.3",GLOB_ELEVATION) text2 0,3*s,"WALL_POSITION[3]="+str("%.3",WALL_POSITION[3]) text2 0,2*s,"GLOB_HSTORY_ELEV="+str("%.3",GLOB_HSTORY_ELEV) text2 0,1*s,"ac_glob_elevation="+str("%.3",ac_glob_elevation) text2 0,0*s,"ac_wall_elevation="+str("%.3",ac_wall_elevation) text2 0,-2*s,"Elevation to project zero:"+str("%.3",WALL_POSITION[3]+ac_glob_elevation)You see, that WALL_POSITION[3] does not work for markers in AC11, but for labels. In AC14 WALL_POSITION[3]+ac_glob_elevation brings the right value in both environments.