With the advent of the OpenGL textures in the 3d window, I've been populating my projects with bitmap cutout people, like the ArchiDwight on page 2.155 of the GDL Cookbook.
Most of these work great, but I've got one bitmap that simply refuses to sit properly on his POLY_. I've tried different bitmap formats, different resolutions, checked the BASE-VERT-COOR statement for missing commas and whatnot, but with no luck. The one that isn't working is identical in every respect to the ones that do. Only the bitmap is different.
Any ideas what might be going wrong here?
David Collins
Win10 64bit Intel i7 6700 3.40 Ghz, 32 Gb RAM, GeForce RTX 3070
AC 27.0 (4001 INT FULL)