2007-04-10 02:49 PM
2007-04-10 03:04 PM
2007-04-10 03:23 PM
2007-04-10 03:53 PM
2007-04-10 04:06 PM
2007-04-10 05:07 PM
2007-04-12 10:40 AM
jeppe.liisberg wrote:You can drag and drop any element from the Floor Plan into the 3D Script of a GDL Object. In that case, ArchiCAD will create the script for that geometry. This is why CWALL_, BWALL_ and XWALL_ etc. exist in GDL.
Ok, the ArchiWall seems interesting, and not too expensive. I might try it out!
But here's a couple of related questions:
- Where does the GDL shapes CWALL_, BWALL_ and XWALL_ fit in this picture... if you can't make walls, why can you make walls (so to speak)?
- Can't I 'just' do like the ArchiWall tool and 'glue' my object to an existing wall, and cut the holes and trim to roof by asking the host walls parameters/global variables?
I'm looking in the GDL reference and the GDL cookbook, but a lot of the time, I miss the ability to get a textual explanation (GDL reference just gives you the syntax and some examples) or the possibility to look up specific commands and/or concepts (GDL cookbook is good reading, but hard to use as a reference) - any other sources I miss out on?
Thanks again, It's cool that answers come so quick!
- Jeppe
2007-04-12 12:58 PM
2007-04-12 03:32 PM
F. wrote:I want to make a library with special walls, slabs and roofs, using layers of different materials and with special abilities to eg. calculate the amount of a certain material used.
But what should it be good for creating walls in GDL? Wouldn't it be better to create normal walls by the wall tool and modify them by profiles, attributes, wall acessory, SEOs, or simple opening objects?
2007-04-12 04:28 PM
jeppe.liisberg wrote:Anyone correct me if I'm wrong. But I think you could do this thing with normal wall-tool.
I want to make a library with special walls, slabs and roofs, using layers of different materials and with special abilities to eg. calculate the amount of a certain material used.
I could use an existing wall and "glue" my "special-ability" object on that, but it needs to be as user friendly as possible, meaning that downloading the library and inserting the object, assigning it to a given wall, should be enough to make the whole thing work...