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2010-10-15 04:52 PM - last edited on 2023-05-24 12:37 PM by Rubia Torres
2010-10-16 05:23 PM
2010-10-16 10:10 PM
2010-10-18 06:22 AM
2010-10-18 07:22 AM
2010-10-18 07:35 AM
2010-10-18 03:27 PM
if bIsFrame then ! frame is on MATERIAL gs_frame_mat ! === plate === PRISM_ 4,b, -a/2 + gs_frame_width, gs_frame_width, 15, a/2 - gs_frame_width, gs_frame_width, 15, a/2 - gs_frame_width, zzyzx-gs_frame_width, 15, -a/2 + gs_frame_width, zzyzx-gs_frame_width, 15 gosub 1000 ! === frame ===The code I sited from line 140:
else PRISM_ 4,b, -a/2, 0, 15, a/2, 0, 15, a/2, zzyzx, 15, -a/2, zzyzx, 15 gosub 1000 endifis the other half of the If/Then statement (for when the frame is off). As I said in my earlier post, the 3D Scripts of both Picture 13 and Picture 14 contain this code (AC 13 Library is Library Build Number 3479.147, AC 14 Library is Library Build Number 2710.140, both taken from the License Information dialog boxes).