vertically rotate / move around hotlink and object
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ā2021-06-07
10:16 AM
- last edited on
ā2023-05-23
04:03 PM
by
Rubia Torres
I want to:
(1) move around and place a hotlink to a specific location (not exactly on a strorey), need to move around in various views (plan, elevation, 3D views) and and
(2) vertically rotate a hotlink or an object (around the Z plane), seems now i can only input angle and rotate hotlink in horizantal plane,
Regards
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ā2021-06-07 10:24 AM
www.leloup.nl
ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5

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ā2021-06-07 10:24 AM
www.leloup.nl
ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5
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ā2021-06-07 05:48 PM
yes object can be moved around, but as I saw:
(1) the parameter for rotation for both module and object are only for rotation within X plane, not for Y or Z plane....nor move around after be placed (neither X, Y nor Z plane)
Also since the vertial rotation of roof tiles varies on a curved roof plane, so there should be hundreds of parameters of vertical rotation (though the parameter of inclined rotation not found)
Thanks
Regards

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ā2021-06-07 08:07 PM
You can then control the rotation in 3D - to assign graphical hotspots, you need to dive into GDL a bit more and assign hotspots that control the rotation.
Modelling each tile seems an overkill though, but if you are modelling this for a university assignment or a demo project, then you could use the GH connection, where you could do the initial coordinate transformations with Grasshopper. You might lose some sense of control at first, but it's worth it in my opinion.
If you want to go the GDL way: in your case it seems you should move your coordinate system to the +Y with 323mm, then rotate along the X axis (ROTX) with a certain angle (the roof pitch minus an arbitrary angle to compensate for the overlap between tiles).
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ā2021-06-08 03:31 AM
yes bingo I should not use other program but a pure BIM software, ( though I know blend rhin 3DX MY etc)
OK I try GDL someday,'
Thanks

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ā2021-06-08 04:25 AM
However they can only be rotated in the horizontal plane (around the z-axis).
An object with a rotation parameter could be the way to go.
Otherwise you seem to like Morphs.
They can be rotated in 3D in any direction.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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ā2021-06-08 07:01 AM
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ā2021-06-08 05:07 PM
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ā2021-06-08 05:16 PM
Barry wrote:I have noticed it for a while... and don't know if its a bug or a feature, but if you save only Morph elements as a module, then you can freely 3d rotate it as if it was a single element. If you save it along with any other element (Wall, Slab, etc) then when you update the module, the rotation is canceled and it behaves a a "regular" module.
However they can only be rotated in the horizontal plane (around the z-axis).


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ā2021-06-09 04:06 AM
Braza wrote:
Barry wrote:I have noticed it for a while... and don't know if its a bug or a feature, but if you save only Morph elements as a module, then you can freely 3d rotate it as if it was a single element. If you save it along with any other element (Wall, Slab, etc) then when you update the module, the rotation is canceled and it behaves a a "regular" module.
However they can only be rotated in the horizontal plane (around the z-axis).![]()
Yes you are correct.
That is because morphs can be freely rotated in any direction.
Walls and slabs can't be, so as soon as they are in a module, the module is constrained to rotate only around the z-axis.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11