Hi
Not sure whether this is a hardware specific problem or a software (configuration) problem but i'll post the question here...
When working on a MacBook Pro with AC12, the OpenGL window shows the building as fractured making it near impossible to work/edit in the 3D window. see attachment - for example, I can't tell if the slab actually pokes through the wall or whether the opaque wall has accidentally been moved in front of the glazing.
Any suggestions on getting a clear 3D view in OpenGL? I've tried a variety of 3D settings but haven't really noticed a difference...
thanks
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