Beam / column intersection bug?

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2006-08-11
07:48 AM
- last edited on
2023-05-26
12:35 PM
by
Rubia Torres
I prefer to draw my beams with the reference lin in the centre and make the outer line types a wide spaced dotted line so they don't show up (shown solid in this example).
Seems that the beam on one side of the reference line cuts the column away but the other side is left intact.
The beams priority is set higher than that of the columns.
I'll be sending this off to GS AUS to see what they say.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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2006-08-22 11:14 AM
Has anyone else noticed this?
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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2006-08-25 04:33 AM
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2006-08-25 01:23 PM
place another pier on the inside to conceal the inner face of the beam....
i'm also in Perth & still havn't recieved my copy of V10...very annoying
when did u get your copy?
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2006-08-25 01:23 PM
Steve

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2006-08-29 05:19 AM
Peter wrote:I could do this but what a pain.
i guess you could stop the brick pier at the underside of the beam &
place another pier on the inside to conceal the inner face of the beam....
i'm also in Perth & still havn't recieved my copy of V10...very annoying
when did u get your copy?
Stopping the pier at the underside of the beam will look correct on an elevation but sections / details / 3D views / quantities will all be wrong.
Adding the extra pier behing will look OK but it is just an extra step we shouldn't need.
The other option (a better one but again shouldn't be necessary) is to extend the length of the first beam to the outside of the second and then start the second from the inside of the first - so the reference lines do not touch.
This doesn't help when you draw all the beams as continuous with an offset to get them in the correct position.
You then have to go to each corner and re-trim the beams so they do not trim each other.
It is only going to affect about 1000 of our existing plans and standards (we are a fairly large volume residential builder).
It was fine in V8.1 and I checked V9.0 as well and it is fine there.
It is just the corners in V10 that are a problem.
Straight sections of beams on piers/walls isn't a problem.
GS Australia have called it a "feature" and said whenever two elements share the same space there will be conflict.
Isn't that the whole idea of modelling in 3D?
Barry.
PS We got V10 back in early July when it first came out here.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2006-08-29 05:29 AM

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2006-08-29 06:18 AM
s2art wrote:That does do the trick but again it's an extra step that shouldn't be needed (although a pretty quick one).
SEO?
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11