I can't see what's going wrong here. Typically when I save a slab as a GDL component, I draw it and save it from the true origin of the coordinate system. I know I'm there because I double-click the little User origin button (marked with an X), or whatever its called. When I make a GDL object this way, the coordinates in the PRISM command are absolute. Much easier to muck with the GDL and make something else out of it.
This morning, even though I believe the slab I am starting with has a vertex on the origin (and is approximately 30' by 30'), my GDL starts by ADDING several thousand feet to the coord system, then using coordinates within the PRISM command that are opposite the preceeding ADD by roughly the same several-thousand feet amount. Ugly code. Hard to rotate, etc.
What am I missing? I do this every day? Usually when I'm writing a post like this, I'm missing something REALLY obvious.
Please help...