Is it just me, or is anyone else finding complex profiles for walls in AC22 a bit clunky and hard to work with?
I have set up several profiles for walls - brick, cavity, timber frame, plasterboard, with the plasterboard allocated to be a finish rather than core for example.Problem is, when I change the hight of the wall, I have to change the height of the plasterboard skin separately.
I can really see the value in. being able to modify wall skins separately - bricks on slab set-downs, cladding past floor framing etc, but am trying to work out whether that outweighs the extra time and fiddling about with the walls for general use.
Another issue is when I use a complex profile for a wall and later decide to change that using the eyedropper to impart properties of a different complex profile, the wall loses all its height settings and uses the default settings of the new complex profile instead. I can understand that would be the case skins are modified (eg exterior cladding set-down), but not for the basic height of the wall.
Maybe its the way I have set up the complex profiles?? Thoughts??