2026-02-20 02:46 PM
Hi everyone!
I am struggling with some problems with my concrete block wall.
1. I made a symbol fill which I have applied to the building material and set as a fit to skin. It follows the orientation, but the fill doesn't start with the beginning of the wall. Looks like it refers to a random point instead of the beginning of the wall.
2. Is it possible to create a building material that presents 2 different fills in plan and in section - exactly how it would be in reality, following real size of the concrete block or brick? Pasting some screenshots, I hope it explains it a bit better.
Operating system used: Windows
2026-02-23 05:06 PM
Hi @Marszel91
A building material cannot have two cut fillings at the same time, but there is an alternative solution that might work for you:
1. Create a symbol cut fill for horizontal (plan) with the Fill Orientation as Fit to Skin.
2. Create a symbol cut fill for vertical (section) views. Do not draw vertical lines.
3. Create a new Graphic Override Rule and Graphic Override Combination with a special criteria for that CMU building material, so this last new "vertical" fill applies for cuts.
4. Apply that Graphic Override Combination to section views.
2026-02-25 02:13 AM
Do note though that GOs will override the entire element, so if you are using a Composite, it will override all layers.
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2026-02-25 09:03 AM
As far as I know you can't allign cut fills, so the block pattern is going to end up being related to the origin of the view, rather than showing a realistic section. You are better off patching your section up with a 2D object, in my opinion.