SOLVED!
Create 3D model that have different cross sections
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‎2021-06-18
02:51 AM
- last edited on
‎2023-05-24
07:19 PM
by
Rubia Torres
‎2021-06-18
02:51 AM
Solved! Go to Solution.
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‎2021-06-18 06:10 AM
‎2021-06-18
06:10 AM
If you have the shape of the two ends, then a ruled shell with detailed construction method and a 0 (zero) thickness will give you the joining sides.
It will be a hollow shell but you could always convert it to a morph ans make it solid.
Barry.
It will be a hollow shell but you could always convert it to a morph ans make it solid.
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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‎2021-06-18 06:10 AM
‎2021-06-18
06:10 AM
If you have the shape of the two ends, then a ruled shell with detailed construction method and a 0 (zero) thickness will give you the joining sides.
It will be a hollow shell but you could always convert it to a morph ans make it solid.
Barry.
It will be a hollow shell but you could always convert it to a morph ans make it solid.
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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‎2021-06-18 10:27 AM
‎2021-06-18
10:27 AM
That is great Mr. Barry, will try this once I start working on that. Thank you very much.
Barry wrote:
If you have the shape of the two ends, then a ruled shell with detailed construction method and a 0 (zero) thickness will give you the joining sides.
It will be a hollow shell but you could always convert it to a morph ans make it solid.
ruled_shell.jpg
Barry.
Anonymous
Not applicable
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‎2021-06-18 11:18 AM
‎2021-06-18
11:18 AM
Another option, is to Select both Morphs > Right Click > Boolean Operations > Union.
Now both of your Morphs are part of a single geometry. Then you can draw custom edges between nodes by: Click one node of the Morph > Select the Pencil button > Draw your edge. Repeat as needed.
When you draw the last edge, you will see that the solid will be closed. Finally check the solidity by Selecting the Morph > Right Click > Check Solidity.
Hope this helps.
Now both of your Morphs are part of a single geometry. Then you can draw custom edges between nodes by: Click one node of the Morph > Select the Pencil button > Draw your edge. Repeat as needed.
When you draw the last edge, you will see that the solid will be closed. Finally check the solidity by Selecting the Morph > Right Click > Check Solidity.
Hope this helps.
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‎2021-06-29 02:22 AM
‎2021-06-29
02:22 AM
Thanks, I used this when the model is making a non-solid.
Braza wrote:
Another option, is to Select both Morphs > Right Click > Boolean Operations > Union.
Now both of your Morphs are part of a single geometry. Then you can draw custom edges between nodes by: Click one node of the Morph > Select the Pencil button > Draw your edge. Repeat as needed.
When you draw the last edge, you will see that the solid will be closed. Finally check the solidity by Selecting the Morph > Right Click > Check Solidity.
Hope this helps.