I'm going to disagree slightly with gpowless!
As I explained
here, I feel the level of detail to physically model to is governed by the scale of the main sections, as it is easier to add fine 2d detail in larger scale drawings than it is to hide fine 3d detail to stop the main sections getting messy.
Extract the details using the Detail tool (suprisingly
), and enhance and annotate there.
Rather than using just 2d lines and fills to enhance the details, think about building up a library of intelligent 2d
components
. The MSA detailer parts (included with the US library) are a good example. These can be overlayed onto the details and represent real building components, which will increase speed, accuracy and consistency.
Have a look
here for further info.
One technique is to make a copy of the drawing created by the detail tool off to one side and enhance that. If the model is updated you can easily compare and see visually what has changed without loosing any modifications you may have done to the lines and fills that were originally created.
Modelling down to every nail and screw is just about feasible if you really want to, but in reality you just need to know where the main 'chunky' parts of the building are in 3D to ensure an accurate construction.
Hope that helps!