2014-02-11 11:10 PM - last edited on 2023-05-24 09:04 AM by Rubia Torres
2014-02-12 03:16 PM
JLKilgore wrote:You can create a Profiled Wall, create it for the shortest instance (Profiles Walls cab be made taller, but not shorter). Pay attention to the location of the Vertical Stretch line locations to control the position of the water table.
What would be the best method to model a wall where the water table is like 5' off the 1st finished floor and it is stone with a stone lip and then everything above that wall to be brick. (We do different height water tables all the time).
JLKilgore wrote:Open the ArchiCAD template file, under Fills > Symbol Fills there are a variety of stone vectorial fills. These can be copied into your project file, or you can use Attribute Manager to transfer them.
Also on the hunt for a cover fill or lack of better words a "hatch" for a wall representing the different kinds of stone. Stack stone, river rock etc. Just would like to be able to draw the walls like the structure will be built so when shown in 3D it would show the different materials.
2014-02-12 03:27 PM
2014-02-13 02:41 AM
JLKilgore wrote:If you make the complex profile as David has show with the vertical stretch lines (they are the horizontal ones!) at the top and bottom of your stone section then you only need the one profile as you can adjust the wall height bigger (not smaller) when required.
I will give that a shot. So if I have a wall with stone like 12" above the 1st f.f. and then need another one at 36" above 1st f.f., I just need to make the different wall types?
2014-02-13 03:13 PM
JLKilgore wrote:Yes, just duplicate the Profiled Wall, use the Marquee Tool to stretch the water table and Vertical Stretch line in one operation, and save the Profile. (The Store Profile commands have changed a bit in AC17 from previous versions).
So if I have a wall with stone like 12" above the 1st f.f. and then need another one at 36" above 1st f.f., I just need to make the different wall types?
2014-02-13 03:38 PM
2014-02-14 02:46 AM
2014-02-14 02:49 PM
JLKilgore wrote:This has changed a bit in AC17 with the new Building Materials attribute, but still has issues for wall ends, as well as openings. One work around is to convert a copy of the wall into a Morph, then pick off the appropriate Morph faces and change their Surface (Material) assignment. These Morphs can then be copied around the model as needed.
I did what was suggested but the walls where they clean up show brick on the ends. Is there any way to change the sides to read the same material as the fronts?
2014-02-17 03:50 AM
2014-02-17 02:11 PM
Barry wrote:I don't think there are Global Variables available in GDL to get enough information about the host wall to accomplish this automatically.
Still doesn't show them properly at door/window edges but maybe this could be solved with some creative scripting.