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How to make a non-ortho hole in a wall?

MarinRacic
Graphisoft Partner
Graphisoft Partner
How to resolve this? I need to make the windows cut a non-ortho hole in walls... I had a similar question a few days ago regarding skylights and holes in roofs, but I have absolutely no idea how to work this out!

In 2D I can create a patch, and in 3D I can use SEO to make the kind of hole I need, but for every change I make, the process must be repeated. Is there a way to do this really easy?

what_to_do.jpg
MBPro Retina 2.7i7/16GB/SSD
AC ...20/21
www.3Dart.hr
32 REPLIES 32
Dwight
Newcomer
The point I'm making is that most questions on this forum are by people who find it easier to post a question than bother to look it up in the manual. Or they forgot they knew it.

To a lesser degree, answers share high priest "workarounds" that engender yagging about why the application doesn't have this function in just one step - and in a couple of years, it might.

Certainly inventing the splayed reveal was one that required some obtuse thinking - yet the functionality is obvious if you look at WALLHOLE in the GDL Reference Manual like I did in the first place.
Dwight Atkinson
David Collins
Advocate
Very nice, gentlemen, especially the editable 2d hotspots.
Not that I expect to put this to much use, being pretty much an ortho kind of guy myself, but many thanks for the GDL mini-workshop.
Dwight wrote:
... the functionality is obvious if you look at WALLHOLE in the GDL Reference Manual like I did in the first place.
well, sure, I thought so too, but its a pretty big step from that mysterious wallhole diagram to the functionality of splayed reveal number 4.
Thanks again.
David Collins

Win10 64bit Intel i7 6700 3.40 Ghz, 32 Gb RAM, GeForce RTX 3070
AC 27.0 (4001 INT FULL)
Anonymous
Not applicable
After testing, it seems that we still need some workarounds.

If you overlap the wallhole opening with another window, results are bad, easy to understand why.
I should have think to this sooner. For a correct result, you have to script the complete window
with this additional feature, including frame. Good luck, but not for me.

A workaround could be to place the real window into a wall with same height and thickness,
and then place this wall/window into the wallhole opening. Or use a window object,
Always tricky, but less steps than the previous method i described.

Tip : in the 3Dscript, you can replace the wallhole statment with;
MULy B/A
WALLHOLE 2, 1,
0, A/2, 913,
A/2, 360, 4013,
x, 0, 1
DEL 1

You get a round shape that allows a tube to cross a wall with angle, without using SEO.
2D symbol is the same. I did it for my own use. Sorry, no time to go further.
Image 1.jpg