2005-01-1812:24 PM - last edited on 2023-05-2305:23 PM by Rubia Torres
2005-01-1812:24 PM
I've been converting 3ds files to GDL, and most of the time it works fine, but with one object the normals are always flipped, making it "Inverted". I've tried various settings, but I can't get it to work. Is there any way to flip the normals back in GDL, or does anyone know another solution?
Ok, I solved it myself, but inverting the 3ds.... Sometimes I ought to think before posting. But if anyone feels like explaining how GLD handles normals I'd still like to know, although thinking about it, that probably belongs to the GDL forum.