2007-04-25 02:08 PM - last edited on 2023-05-26 02:58 PM by Rubia Torres
2007-04-25 08:14 PM
2007-04-26 03:05 PM
2007-04-26 03:09 PM
2007-05-02 03:36 PM
2007-05-02 06:11 PM
2007-05-02 06:38 PM
2007-05-02 06:53 PM
2007-05-02 07:42 PM
kimfromzim wrote:I think what you require is perfectly feasible, it just needs a bit more code 'behind-the-scenes' to get it to work properly.
Thanks Pete - A patch is what I'll do then.
That's what I ended up doing on the previous project I wrote about, but I thought maybe I was missing some functionality because of my lack of working with cavity walls, and maybe I'd overlooked some setting.
As I started on a new project (and I'm not the one who decides what the wall construction will be, BTW) I thought it would be really good to have a clean model without patches for drafting purposes.
Thanks so much for all your help and advice and for taking the time to post with modeled examples
I may link this to the GDL forum and see if anyone has a fix - maybe a few lines of GDL in window/door parts could solve it.
Cheers,
Kim
2007-05-04 08:23 AM
Peter wrote:Thanks for the link, Pete. It's definitely worth looking into. As you say, another work around, but it may be a better one than patches. At least more realistic. And editing should be easier as the model changes. I hope.
(BTW I don't know if you spotted it before but this recent thread here may be useful, as I know you are dealing with lots of skins. Again, another work around!!)