2023-07-31 06:14 PM
What is the best way to model curbs and similar objects currently? And I mean curbs like they really are, so no continous, smooth curb (american style), but made of prefabricated blocks/ elements. I want to be able to set a small but visible division betweens elements with set lenght. Being able to then see those singular elements in a schedule, to count them or whatever would be great. Similar things with road gutters, and many, many other things, that are set along the line and are made of similar, prefabricated elements.
I've come close to achive something similar as shown below
Thats using railing and panel. Problem is that the elements don't look exacly like I want them to. They have to be very simple, because I can't seem to find a way of creating curb-like-panel.
And now I have a gutter like this one
And I want to see the divisions. It both helps to make it look more realistic for a client but also helps with listing elements and with quick cost calculations.
So... what is the best way?
Thanks!
Solved! Go to Solution.
2023-08-20 08:49 PM - edited 2023-08-20 08:49 PM
i know it is not optimal and its not exactly what you are asking for, but why just not model it normally (a beam with a complex profile) which then you put in its dedicated layer (Curbs layer?). Then you can easily schedule it; and with a property dividing the total lenght by the nominal lenght of the curb (and adding some factor having straight pieces in a curved path) you can get the number of pieces you need. If you have different lengths of curbs, then you diferentiate the model element with a different id or different complex profile, so you can have separated list for each curb type.
2023-09-17 02:20 PM
I'm sorry, you've had to wait for my response so long - life can get very busy...
I think yours way is closest to what I needed! I'd say it's perfect! Thank you very very much! I appreciate the help and time you've had to put into making those scripts. Thank you once again and with this I think the case is closed 🙂
Thank you all for your time, help and ideas!