2024-02-01 09:35 AM
Not sure if this has been addressed but it seems impossible to align block/brick textures correctly; what I mean is the front and rear face work perfectly with the imaging/origin action but the edges/cut esp on the top seem to have random UV assignment. I use photo rendered underlay as part of the detailing and simulation and wish to know a solution for this as the rest of it works so well
You can see the blockwork is otherwise perfect, even on verticals, it works but on top and bottom, it doesnt...unless Im missing something?
Thanks
This top face mapping doesnt seem to be related to the wall faces in origin
Yet on this edge its fine
Mark Wesse
AC26 | Win10 | Since v6.5r
Architerion - Architectural Systems Developer
Aurasphere - Acoustics
Building Biology - Human Compatible Architecture
"--- Every time...do it better ---"
2024-02-06 01:44 AM
one of these settings ?
ArchiCAD 25 7000 USA - Windows 10 Pro 64x - Dell 7720 64 GB 2400MHz ECC - Xeon E3 1535M v6 4.20GHz - (2) 1TB M.2 PCIe Class 50 SSD's - 17.3" UHD IPS (3840x2160) - Nvidia Quadro P5000 16GB GDDR5 - Maxwell Studio/Render 5.2.1.49- Multilight 2 - Adobe Acrobat Pro - ArchiCAD 6 -25
2024-02-06 01:52 AM - edited 2024-02-06 01:53 AM
Cheers
lol...maybe read the details.....read the post a bit more carefully 🙂
In other words, the edge application uses the same UV dimensions of the map despite the face orientation to world coords
If the edge is applied, it is correct in vertical but top and bottom are not
Needs a modifier flag or a deeper level of detail
Pic 1 is the same texture as pic 2 (being applied to the edge face) but its orientation/direction is abritary and changes per element type
Complex profiles allow sub component mapping...this is what is needed for generic elements
Hope that makes it clearer!
Mark Wesse
AC26 | Win10 | Since v6.5r
Architerion - Architectural Systems Developer
Aurasphere - Acoustics
Building Biology - Human Compatible Architecture
"--- Every time...do it better ---"