2006-12-26
06:46 AM
- last edited on
2023-05-25
05:57 PM
by
Rubia Torres
2006-12-26 12:39 PM
2006-12-26 10:48 PM
2006-12-27 11:53 AM
2006-12-27 06:46 PM
Wendy wrote:
So would you then not place a single slab for the entire story above?
Wendy
Wendy wrote:
Should I just make a separate layer for the 2D symbols (I know there are a few built in), and then turn off the actual light sources in the layer combo?
Wendy
2006-12-27 07:24 PM
Erika wrote:I would extend this to finished flooring as well. Then the structural floor system can be easily subtracted from the exterior walls (w/ SEO) to get a proper junction while the interior walls can be set on the subfloor without the need for SEOs. It requires more steps and demands more maintenance but yields superior results.
I model the different types of ceilings with different slabs. This way each slab can be modeled with its correct thickness, cover and section fills and structural backing as appropriate. Sections will then appear more accurately.
2006-12-28 11:23 AM
2007-01-01 10:17 PM
Archi wrote:Uh, could you translate this into English, or at least Roman alpha characters of some sort, please <g>? This looks like you're swearing at me ;->
3D texture §"$"%§ in menu plan.
2007-01-01 10:22 PM
Erika wrote:That's a great idea!Wendy wrote:So you do use separate slabs for each ceiling from the floor slab above, if I'm understanding you correctly?
I model the different types of ceilings with different slabs. This way each slab can be modeled with its correct thickness, cover and section fills and structural backing as appropriate. Sections will then appear more accurately.
Erika wrote:
I find this works well. For fixtures you use often you could also develop a set of 3D lights whose 2D symbol is the graphic symbol you want.
2007-01-01 10:42 PM
Archi wrote:I presume you mean the fill handle? If so, I've gotten reasonably familiar with that (finally!).
There are several possibilities to position and change the grid or module-direction.
The easiest way is with vector-direction tool.