2018-06-28 05:40 AM - last edited on 2023-05-25 04:42 PM by Rubia Torres
AC22-28 AUS 3001 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-06-28 08:04 AM
2018-06-28 10:55 AM
AC22-28 AUS 3001 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-06-28 11:17 AM
2018-06-29 03:09 AM
AC22-28 AUS 3001 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-06-29 03:54 AM
Lingwisyer wrote:Ah yes I see.
That would be due to you having a positive top offset meaning that it cuts into the zero and ground stories. In my case, I have negative offset hence it does not cut into these stories.
2018-06-29 06:18 AM
Barry wrote:
The only solution I can see is to get rid of the site storey and use site layers instead - that can be turned on/off as you need them.
AC22-28 AUS 3001 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-06-29 06:25 AM
AC22-28 AUS 3001 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |