2013-05-29 06:58 PM - last edited on 2023-05-25 05:59 PM by Rubia Torres
2013-05-30 02:07 AM
2013-05-30 03:06 AM
3d4draww wrote:
Does screen wig out more when computer has been running for a while?
I had a graphics card do that once.
I concluded it was a heat build up problem after aiming a small external fan
into the open case.
New card fixed it.
2013-05-30 03:50 AM
2013-05-30 04:02 AM
Jonathan wrote:This could be the two objects occupying the same space that Karl mentioned.
Then to do the grout joint I did a zero thickness slab of grout color just behind the face of the tile.
2013-05-30 05:34 AM
Barry wrote:
Johnathan,
In another post you mention this.
Jonathan wrote:This could be the two objects occupying the same space that Karl mentioned.
Then to do the grout joint I did a zero thickness slab of grout color just behind the face of the tile.
I'm just curious why you are modelling each individual tile and the grout instead of attaching a JPG image of the tiles to the material that is used on the surface of the wall.
Is just seeing the material in 3D not sufficient for what you want?
Barry.
2013-05-30 05:39 AM
Karl wrote:
Do you mean that the some surfaces are flickering when you move in OpenGL?
If so, that happens whenever two objects occupy the same space. Moving/resizing the objects so that they do not overlap, or using a SEOp to subtract one from the other to eliminate the overlap resolves this.
If something else, yeah, a screenshot will help. Just compress the screenshot to under 256 kb ... and there is a size (width/height) limit that isn't published, but decrease the size if file size alone isn't enough to let you attach the image.
2013-05-30 06:00 AM
Jonathan wrote:
Hi Carl,
It's not the material overlap thing. It's very strange that no one knows what this is. I'm going to see if I can figure out how to reduce the size of
a jpg created in the 3d window with a save as jpg command.
Do I need a to download some kind of utility onleine?
Karl wrote:
Do you mean that the some surfaces are flickering when you move in OpenGL?
If so, that happens whenever two objects occupy the same space. Moving/resizing the objects so that they do not overlap, or using a SEOp to subtract one from the other to eliminate the overlap resolves this.
If something else, yeah, a screenshot will help. Just compress the screenshot to under 256 kb ... and there is a size (width/height) limit that isn't published, but decrease the size if file size alone isn't enough to let you attach the image.
2013-05-30 06:08 AM
Jonathan wrote:
here is a jpg of the problem.
The TV is a good example, it has a picture that is jagged and incomplete.
If I navigate around in the 3d window it will flicker from jagged edges to no picture at all to a complete picture and if I stop navigating right when the picture looks good it will stay there until I start to navigate around again.
The tile on the wall also shows this, some tiles are deliniated correctly and some have streaks and highlights and dark spots that are not sun shades and shadows.
The trick here is to stop navigating when everything is looking okay.
Jonathan wrote:
Hi Carl,
It's not the material overlap thing. It's very strange that no one knows what this is. I'm going to see if I can figure out how to reduce the size of
a jpg created in the 3d window with a save as jpg command.
Do I need a to download some kind of utility onleine?
Karl wrote:
Do you mean that the some surfaces are flickering when you move in OpenGL?
If so, that happens whenever two objects occupy the same space. Moving/resizing the objects so that they do not overlap, or using a SEOp to subtract one from the other to eliminate the overlap resolves this.
If something else, yeah, a screenshot will help. Just compress the screenshot to under 256 kb ... and there is a size (width/height) limit that isn't published, but decrease the size if file size alone isn't enough to let you attach the image.
2013-05-30 06:20 AM