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Trimming to shell issue

Milan
Enthusiast

Hello,

 

I have simple shell and I wall and when I try to to use trim or sEO function to cut ther extra piece of the wall is trimming completely wrong. There is no chance to get right result. What Can be the issue someone knows? I tried converting shell to morphh, changing material priority and soo on, but still same thing... Cutting wrong piece of the wall. Also is possible to increase this shell piece 3d resolution (without using magic wand segmented segments, bcs. I still prefer to have circle as a refference line of the shell, rather than a polygon). 

Thanks a lot!Snimak ekrana 2024-08-30 153928.png

 

Operating system used: Windows 11

14 REPLIES 14

Small comparation - wall is ok, but shell no!

 

Snimak ekrana 2024-09-05 162159.png

 

I think you guess about the segmentation is correct.

The shell reference line may be nicely curved but the skin is segmented and the fill fit to that skin.

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

Okay, tnx! Any idea of solving it? or just in 2d? I think this should be improved. This is done very bad. If the shells can have the thing as a wall, wold be really nice! 

Nothing I can think of to solve it other than don't use shells if you can get away with a wall.

But of course that would only be good for vertical walls curved in plan.

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

Thanks Barry as always! Its a shell, curved in the elevation, so I cant use a wall, just a profiled one, but doesent really make a sense since I need composites.. i will just recreate fill drawing with thisradius, and copy-paste for equivalent sections... and lay it over uggly one

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